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State of Play Games at SIGGRAPH 2015

Bringing attendee art into gaming live By Ko Maruyama
During the SIGGRAPH convention, State of Play games introduced attendees to creating games with physical environments.  By using paper, glue, markers, and other art supplies, anyone could become part of the game making process.  Once the stage was set each day, an interactive experience was built in a few minutes.

Some parts of the convention are dedicated to technical talks, some are for groups of artists to meet and discuss (BOF), others for education, and other spaces yet for making and discovering new technology. 
At SIGGRAPH, HALL G is split into different areas of interactive presentations.  One of the spaces in the area is called THE STUDIO.  It's a large space designed for creative exploration.  There are vendors talking about 3D printing, digital drawing, and, in a space at the front, Luke Whittaker talks about making their video games.  




State of Play games used elements conceived by artists and architects, created with laser cutters and knives to achieve Lumino City.


 

In a much more casual environment, State of Play allowed attendees to take part in an experimental game development.  Armed with a few art supplies and as much time as they wanted, attendees were allowed to create personal elements and contribute them to any of several small worlds that would be photographed and tracked for the video game that was produced daily.

While Lumino City was created with photography, video, several complex Adobe Photoshop color grades as well as compositing and tracking using Adobe's After Effects and finally Adobe Flash Pro, the project at SIGGRAPH employed Unity Technology's software for quick tracking, character manipulation, and game creation.

You can find Lumino City on Steam for Mac or PC or Linux

Currently on sale on iTunes here: https://itunes.apple.com/gb/app/lumino-city/id950290785?mt=12

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Ko Maruyama is a freelance animator in Los Angeles.  In addition to working on film and broadcast animations, Ko teaches at Pasadena's Art Center College of Design - focusing on motion design.  When working, writing or testing software allows, you can find him lending a hand in the After Effects board and lurking among the Cinema4D, Visual Effects and Photoshop posts within the DMNForums.
Related Keywords:NABShow, animation, Mac, CreativeMac, maxon, SIGGRAPH, C4D, 3D, ipisoft, animationartist, Adobe, photoshop, photography

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